Explainer

Tint vs Kelvin: what's the difference?

Kelvin is only half of white balance. Tint is the other axis. Here's why green LEDs and magenta fluorescents wreck your colour - and how to fix them.

⏱ 4 min read · Updated Jun 2026

When people say “white balance,” they usually mean Kelvin - the warm/cool slider. But Kelvin is only half of the story. The other half is tint - the magenta/green axis. Get one right and the other wrong, and your skin tones still look bad.

Two axes, not one

Imagine a 2D plane:

  • Horizontal axis = Kelvin: orange (low) → blue (high)
  • Vertical axis = Tint: green (low) → magenta (high)

Every light source sits somewhere on this plane. A tungsten bulb is warm and neutral tint. A fluorescent tube is neutral Kelvin but green tint. A cheap LED can be daylight Kelvin but heavy green tint.

White balance fully corrects only when both axes are right.

MAGENTA GREEN WARM COOL Kelvin axis - what the white balance number controls Tint axis Tungsten bulb Midday sun Open shade Fluorescent tube Cheap daylight LED Sodium street light HMI (cold) Some warm LEDs Kelvin correct, tint wrong - still looks sickly Both wrong - the usual mixed-practicals mess
Kelvin moves a source left and right. Tint moves it up and down. A light is only neutral when it sits on both dashed lines - which is why setting Kelvin alone leaves fluorescents and cheap LEDs looking green.

Why “looks green” is a tint problem

A fluorescent tube at 4500K emits a spiky, discontinuous spectrum. Even when you tell your camera “this light is 4500K,” whites might still come out faintly green. That’s because the light’s spectrum is missing red wavelengths and full of green - a problem Kelvin cannot describe.

To fix it, you add magenta tint in the camera (or pull green out in post). The light is now neutralised on both axes.

The same is true of:

  • Cheap or older LEDs - usually skew green
  • Sodium-vapour street lights - skew yellow/green
  • Mixed practicals - one bulb is warm and neutral, the next is cool and green

Where tint matters most

  • Skin tones. Green tint = sickly. Magenta tint = sunburnt. The human eye is unbelievably sensitive here.
  • Greenscreen / VFX shoots. A slight green cast on talent bleeds into the matte.
  • Product photography. Whites and neutrals shift colour visibly.
  • Interview lighting. Practical lamps and key lights almost never match on the tint axis.

How to actually correct tint

On set, before recording:

  1. Meter the dominant light with KEV - it shows both Kelvin and magenta/green tint.
  2. Set the camera’s Kelvin to the value KEV reports.
  3. Set the camera’s tint (or “CC”, “Magenta/Green”, “+/-“) to the value KEV reports.

Most cinema and Blackmagic cameras expose tint as a separate field. Most stills cameras only let you set Kelvin - if that’s your case, plan to fix tint in the colour pass in post.

On the lights themselves:

  • Add a Minus Green gel on green-skewing fluorescents or LEDs.
  • Add a Plus Green gel on magenta-skewing sources.
  • Modern bi-colour LED panels expose a green/magenta dial - tune it to match the practicals.

A practical example

You’re shooting an interview. Key light: a 5500K daylight LED panel. Background: room with fluorescent tubes overhead.

You set the camera to 5500K to match the key. The interview subject looks good. The background looks sickly green because the fluorescents are pushing green.

Two ways out:

  • Lower the camera’s tint toward magenta - but then the subject looks slightly magenta too.
  • Gel the fluorescents with minus-green - now the background neutralises without affecting the key.

A meter that reads tint - like KEV - tells you how much to gel before you waste time guessing.

Every camera measures tint in different units

There is no shared scale for tint the way there is for Kelvin, which is why a tint value does not transfer between bodies.

System Units Notes
Canon CC, in steps of 1 1 CC = 5 mireds. Positive is green, negative is magenta
Sony G/M, in steps of 0.25 Reversed from Canon: positive is green
Nikon A-B / G-M grid Two-axis pad, roughly 5 mireds per step
Blackmagic Tint, -50 to +50 Positive is green. Sits next to the Kelvin field
ARRI CC, -12 to +12 1 CC = 1/8 green or magenta gel
Lightroom / Camera Raw Tint, -150 to +150 Positive is magenta - opposite sign to most cameras
DaVinci Resolve Tint, -100 to +100 Positive is magenta

Two traps in that table. First, the sign flips between camera bodies and grading software, so a value copied straight across doubles the error instead of fixing it. Second, ARRI’s CC unit is calibrated to gel strengths, which makes it the only scale that translates directly to something you can put in front of a lamp.

The practical answer: note the tint your meter reports, then find the value on this body that neutralises a grey card. Write it on the camera tape. Do not assume it carries to the second camera.

The gel reference

Correcting at the light beats correcting at the camera, because it fixes the source for every camera pointed at it.

Gel Corrects Typical use
Full Minus Green Strong green cast Older fluorescent tubes
1/2 Minus Green Moderate green Cheap LED panels, newer tubes
1/4 Minus Green Light green Good LEDs that still skew slightly
1/8 Minus Green Barely-there green Final match between two nearly-identical sources
Full Plus Green Strong magenta cast Matching a tungsten key to fluorescents
1/2 Plus Green Moderate magenta Some HMIs, certain daylight LEDs

Minus Green is sometimes sold as “minusgreen” or under the number 3308; Plus Green as 3304. The naming says what the gel removes from the light, not what colour the gel looks - a Minus Green gel is visibly magenta.

Start at the strength your meter suggests, then re-meter. Gels are subtractive: doubling a 1/4 does not equal a 1/2, and stacking them costs you real stops of output.

CRI, TLCI and what tint cannot tell you

Kelvin and tint together describe a light’s colour with two numbers. Some lights need more than two.

A cheap LED can meter at a perfectly respectable 5500K with near-zero tint and still render a red jumper as brown. That happens when the light’s spectrum has gaps - there is simply no red energy in it for the jumper to reflect. No white balance setting recovers a wavelength that was never emitted.

The metrics for this are separate:

  • CRI (Ra) - averaged accuracy across eight pastel test colours. Above 95 is good; 80 is poor. Widely quoted and easily gamed.
  • R9 - specifically deep red, the one CRI’s average hides. A light can score CRI 90 and R9 near zero, which is why skin looks lifeless under it.
  • TLCI - the broadcast equivalent, weighted for how a camera sensor responds rather than how an eye does. More relevant than CRI for video.
  • SSI - compares a light’s full spectrum against a reference. The most rigorous and the least commonly published.

A colour meter (including KEV) reports Kelvin and tint. Full spectral metrics need a spectrometer. The practical takeaway: if a light meters clean but the image still looks wrong, the problem is spectral, and the fix is a different light - not a different setting.

Fixing tint in post

When the camera has no tint field, the correction moves to the grade.

In Lightroom or Camera Raw: use the White Balance eyedropper on something genuinely neutral - a grey card, a white shirt in the same light, paper. It sets Kelvin and Tint together. Remember the sign is reversed from most cameras: dragging Tint positive adds magenta.

In DaVinci Resolve: the Temp and Tint controls in the primaries wheels work on log or RAW. For a green cast confined to one part of the frame - the classic case being fluorescents behind a properly lit subject - use a qualifier or a window rather than a global correction, or you will drag the subject magenta while fixing the background.

What post cannot fix: a green cast in a single channel that clipped in camera, and a green cast on a greenscreen shoot, where it has already contaminated the matte. Both have to be handled on set.

TL;DR

Problem Kelvin or tint? Fix
Image too warm/orange Kelvin Raise camera Kelvin
Image too cool/blue Kelvin Lower camera Kelvin
Skin looks green Tint Add magenta tint, or gel light with minus-green
Skin looks pink/magenta Tint Subtract magenta tint, or add plus-green
Whites look green AND warm Both Set Kelvin first, then tint

Kelvin alone won’t save you under fluorescents or cheap LEDs. Meter both axes, set both, then shoot.

Get KEV on the App Store →

Frequently asked questions

What is tint in white balance?

Tint is the magenta/green axis of white balance. While Kelvin runs from orange (warm) to blue (cool), tint runs perpendicular: green to magenta. Fluorescent and cheap LED lights commonly push the image green; correcting them requires adding magenta tint, not changing Kelvin.

What is the difference between Kelvin and tint?

Kelvin measures the warm/cool colour temperature of light (orange to blue). Tint measures the magenta/green shift. They are independent axes - you can have correct Kelvin and still have a strong green tint cast, which is why both need to be set.

Why do LED lights look green?

Cheap LEDs have a spiky, incomplete light spectrum that skews green. Even when the Kelvin (colour temperature) matches your other lights, the green tint will make skin tones look sickly. Correct it with magenta tint in-camera or by gelling the LED with minus-green.

Can I measure tint with my iPhone?

Yes. KEV reads tint (magenta/green shift) alongside Kelvin on iPhone and iPad, so you can correct ugly LED or fluorescent cast in-camera instead of fixing it in post.